# D&D TABLE GUIDELINES & PLAYER AGREEMENT
This document serves as both your player guidelines and table contract. The **Guidelines** section outlines what to follow during gameplay, while the **Agreement** section covers table rules and conduct that you formally agree to maintain.
## PART 1: GAMEPLAY GUIDELINES
### Character Roleplay
- Describe your character's actions, thoughts, and feelings.
- Speak in-character unless specified otherwise.
- Remember: NPCs can hear your discussions, including combat plans.
- Your character doesn't know what you as a player know.
### The Living World
- The world evolves whether you're present or not.
- Your choices (and non-choices) have consequences.
- Time-sensitive opportunities may be missed.
- NPCs and factions have their own agendas.
### Character Death
- Character death is permanent unless resurrection is available.
- Be prepared to create a new character if needed.
- The DM won't adjust deadly scenarios to prevent death.
## PART 2: TABLE AGREEMENT
### I, the undersigned player, agree to:
#### Attendance & Communication
- Arrive on time to sessions.
- Give **24-hour notice** if unable to attend (*emergencies excepted*).
#### Table Conduct
- Come prepared with character sheet and dice.
- Read the *Players Handbook (2024)* as it pertains to my character.
- Know and understand the house rules.
- Stay engaged and take notes as needed.
- Avoid distractions during play.
#### Content Boundaries
- **No explicit sexual content** (*implied romance is acceptable*).
- Violence, gore, combat brutality, and swearing are part of the game.
- **No real-world harassment or hate speech** between players.
- In-game cultural conflicts, prejudices, and political tensions may exist as part of the story.
#### Out-of-Game Knowledge ("Metagaming")
- Don't look up campaign information outside of sessions.
- Don't use your personal knowledge that your character hasn't learned in-game.
- Tell the DM if you've played this campaign before.
- Act on what your character knows, not what you know.
#### Conflict Resolution
- If you disagree with a ruling, briefly state your case.
- The DM's word is final during the session.
- Major concerns can be discussed between sessions.
- Repeated disruption of play will result in removal from the game.
### Acknowledgment
I understand that:
- My position at the table is **at-will**.
- Repeated misconduct may result in removal.
- This document serves as both **guidelines and contract**.